Marcus Wong Sound Design
Demo Reel
Portfolio
Tiny, Skinny and Fatty
An original 3d puzzle-platformer videogame developed with Joseph Boychuk, featuring three unique characters.
Emitters and Spaces
Sound design and implementation for an original level in Unreal Engine with a focus on localized emitters and reverb zones.
Sci-Fi Gun Sound Design
An original sound design for a sci-fi gun with two firing modes implemented in the First Person template level in Unreal Engine.
Hour of Code Sound Design
Using the Unreal Engine 'Hour of Code' educational video game as the base, Marcus created and implemented original sound designs and music to fit the game.
Roll a Ball Sound Design
Original sound design for the educational video game 'Roll a Ball' in Unreal Engine featuring a dynamic music system
Textures
Only working with stock VCV Rack nodes, Marcus created this patch with the goal of achieving an 'endless' loop that is dynamic in both texture and timbre.